STRATAGEMS
Every Helldiver knows that on ruthless battlefields, survival depends not only on firepower, but also on strategy, cunning, and the judicious use of stratagems.These very useful galactic warfare 'things' assert our dominance over the alien threat and uphold the values of freedom and guided democracy.When faced with superior enemy forces, stratagems become a tool that can change the course of the battle. Whether it's launching pinpoint strikes, deploying powerful turrets, or obtaining supplies, every stratagem serves the most important purpose of securing freedom and prosperity in the galaxy.PATRIOTIC ADMINISTRATION CENTER

MG-43 Machine Gun
Available at: 0 level
Price: 0
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A machine gun designed for stationary use. Trades higher power for increased recoil and reduced accuracy.

APW-1 Anti-materiel Rifle
Available at: 2 level
Price: 5000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope.

M-105 Stalwart
Available at: 2 level
Price: 3500
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A compact, low caliber machine gun. Trades power for ease of use, with faster reloading than heavier machine guns.

EAT-17 Expendable Anti-tank
Available at: 3 level
Price: 3000
Call-in time: 2 sec.
Uses: Unlimited
Cooldown: 70 sec.
A single-use weapon specialized for damaging vehicle armor. Discarded after every use.

GR-8 Recoilless Rifle
Available at: 5 level
Price: 6000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading.

FLAM-40 Flamethrower
Available at: 10 level
Price: 6000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates.

AC-8 Autocannon
Available at: 10 level
Price: 7000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A fully-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading.

MG-206 Heavy Machine Gun
Available at: 16 level
Price: 6000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A very powerful but difficult-to-wield machine gun with intense recoil.

RL-77 Airburst Rocket Launcher
Available at: 15 level
Price: 8000
Call-in time: 7 sec.
Uses: Unlimited
Cooldown: 480 sec.
Fires a rocket that detonates within proximity of a target, and deploys a cluster of explosive bomblets.

MLS-4X Commando
Available at: 15 level
Price: 8000
Call-in time: 2 sec.
Uses: Unlimited
Cooldown: 120 sec.
An expendable missile launcher equipped with four laser-guided missiles.

RS-422 Railgun
Available at: 20 level
Price: 10000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
An experimental weapon which prioritizes armor penetration. Must be charged between shots - choose targets carefully.

FAF-14 Spear
Available at: 20 level
Price: 9000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies.

StA-X3 W.A.S.P. Launcher
Available at: 20 level
Price: 12000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A versatile missile launcher loaded with seven lock-on homing missiles. These can either be fired from the launcher directly or as an airburst. Includes support backpack required for reloading. Produced by Stål Arms.
ORBITAL CANNONS

Orbital Gatling Barrage
Available at: 2 level
Price: 1500
Call-in time: 1 sec.
Uses: Unlimited
Cooldown: 80 sec.
A barrage of high explosive rounds, fired from the Destroyer's high speed rotary autocannons.

Orbital Airburst Strike
Available at: 5 level
Price: 4000
Call-in time: 1 sec.
Uses: Unlimited
Cooldown: 120 sec.
A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor.

Orbital 120mm HE Barrage
Available at: 5 level
Price: 4000
Call-in time: 4 sec.
Uses: Unlimited
Cooldown: 240 sec.
A precision artillery salvo over a small area, perfect for taking out concentrated enemy units.

Orbital 380mm HE Barrage
Available at: 8 level
Price: 7500
Call-in time: 5 sec.
Uses: Unlimited
Cooldown: 240 sec.
A prolonged barrage, wreaking extended destruction over a large area. Communication with teammates is advised.

Orbital Walking Barrage
Available at: 10 level
Price: 7500
Call-in time: 2 sec.
Uses: Unlimited
Cooldown: 240 sec.
A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance.

Orbital Laser
Available at: 15 level
Price: 10000
Call-in time: 1 sec.
Uses: 3
Cooldown: 300 sec.
The Destroyer's laser cannon will sweep over the designated area, vaporizing all targets within the effective radius.

Orbital Napalm Barrage
Available at: 18 level
Price: 10000
Call-in time: 7 sec.
Uses: Unlimited
Cooldown: 240 sec.
Launches a prolonged barrage of napalm shells over a wide area, setting a swath of land ablaze in mere moments.

Orbital Railcannon Strike
Available at: 20 level
Price: 10000
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 210 sec.
A high-velocity railcannon round fired at the largest target in close proximity to the beacon. Targeting is automatic.
HANGAR

Eagle Strafing Run
Available at: 2 level
Price: 1500
Call-in time: 0 sec.
Uses: 3
Cooldown: 8 sec.
A strafing run of the battlefield to clear small targets, delivered almost instantly.

Eagle Airstrike
Available at: 2 level
Price: 4000
Call-in time: 0 sec.
Uses: 2
Cooldown: 8 sec.
A barrage of bombs creating a non-targeted carpet of explosions.

Eagle Cluster Bomb
Available at: 3 level
Price: 4000
Call-in time: 0 sec.
Uses: 4
Cooldown: 8 sec.
A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets.

Eagle Napalm Airstrike
Available at: 5 level
Price: 5000
Call-in time: 0 sec.
Uses: 2
Cooldown: 8 sec.
A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks.

LIFT-850 Jump Pack
Available at: 8 level
Price: 6000
Call-in time: 5 sec.
Uses: Unlimited
Cooldown: 480 sec.
Enables the user to jump higher than 'gravity' and 'safety; would normally allow. Must be charged before use.

Eagle Smoke Strike
Available at: 8 level
Price: 4000
Call-in time: 0 sec.
Uses: 2
Cooldown: 8 sec.
A barrage of smoke grenades, creating a thick smoke screen to block enemies' line of sight.

Eagle 110mm Rocket Pods
Available at: 10 level
Price: 7500
Call-in time: 0 sec.
Uses: 2
Cooldown: 8 sec.
A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon.

Eagle 500kg Bomb
Available at: 15 level
Price: 10000
Call-in time: 0 sec.
Uses: 1
Cooldown: 8 sec.
A large bomb obliterating almost any target close to impact. Make sure to clear the area. Big Booms!

M-102 Fast Recon Vehicle
Available at: 25 level
Price: 25000
Call-in time: 10 sec.
Uses: Unlimited
Cooldown: 480 sec.
A lightly-armored reconnaissance vehicle mounted with a heavy machinegun.
BRIDGE

Orbital Precision Strike
Available at: 0 level
Price: 0
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 100 sec.
A single precise shot from the Destroyer's 'ATLAS' cannon.

Orbital Gas Strike
Available at: 3 level
Price: 4000
Call-in time: 1 sec.
Uses: Unlimited
Cooldown: 75 sec.
A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms.

Orbital EMS Strike
Available at: 4 level
Price: 6000
Call-in time: 1 sec.
Uses: Unlimited
Cooldown: 75 sec.
A 'compliance weapon' to modify enemy behavior. The projectile stuns all targets within the strike radius.

Orbital Smoke Strike
Available at: 8 level
Price: 4000
Call-in time: 1 sec.
Uses: Unlimited
Cooldown: 100 sec.
Creates a large, thick smoke screen to block targets' line of sight.

E/MG-101 HMG Emplacement
Available at: 10 level
Price: 10000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 180 sec.
A manned fortification offering superior firepower against lightly armored targets. Slow to turn, so place it wisely.

FX-12 Shield Generator Relay
Available at: 10 level
Price: 9000
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 90 sec.
A stationary energy shield which provides cover against projectiles. Has a limited lifetime once deployed.

A/ARC-3 Tesla Tower
Available at: 15 level
Price: 8000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 150 sec.
A turret which fires electrical charges at targets in close range. To avoid friendly fire, remain prone.
ENGINEERING BAY

MD-6 Anti-personnel Minefield
Available at: 2 level
Price: 1500
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 180 sec.
Deploys a defensive anti-personnel minefield, to halt the enemy advance.

B-1 Supply Pack
Available at: 3 level
Price: 4000
Call-in time: 5 sec.
Uses: Unlimited
Cooldown: 480 sec.
Supply boxes containing ammunition, with a backpack that allows the user to distribute boxes to fellow Helldivers.

GL-21 Grenade Launcher
Available at: 4 level
Price: 6000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A grenade launcher effective against armored infantry. Not intended for use against vehicle armour or fortified buildings.

LAS-98 Laser Cannon
Available at: 5 level
Price: 4000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
A laser weapon firing a continuous beam. Doesn't require ammunition, but will need heat sink replaced if it overheats.

MD-14 Incendiary Mines
Available at: 8 level
Price: 4000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 180 sec.
Deploys a defensive incendiary minefield, which will set both terrain and targets alight when triggered.

AX/LAS-5 «Guard Dog» Rover
Available at: 10 level
Price: 7500
Call-in time: 5 sec.
Uses: Unlimited
Cooldown: 480 sec.
An autonomous drone equipped with a laser rifle, providing 360° cover. Returns to backpack to cool down.

SH-20 Ballistic Shield Backpack
Available at: 12 level
Price: 6000
Call-in time: 5 sec.
Uses: Unlimited
Cooldown: 300 sec.
A backpack which can be wielded as a one-handed ballistic shield, protecting against small arms fire.

ARC-3 Arc Thrower
Available at: 15 level
Price: 7000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
Projects an arc of lightning at close range. Charges up to project bolts, and may discharge through multiple targets.

MD-17 Anti-tank Mines
Available at: 15 level
Price: 7000
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 180 sec.
Scatters powerful anti-tank mines that deal heavy, armor-penetrating damage. Minefield is less densely packed relative to smaller mines.

LAS-99 Quasar Cannon
Available at: 18 level
Price: 7500
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 480 sec.
Charges up to fire a powerful, explosive energy burst. Has a long cooldown period after firing.

SH-32 Shield Generator Pack
Available at: 20 level
Price: 10000
Call-in time: 5 sec.
Uses: Unlimited
Cooldown: 480 sec.
Encloses the wearer in a spherical shield which blocks high-speed projectiles. Has a limited lifetime once deployed.
ROBOTICS WORKSHOP

A/MG-43 Machine Gun Sentry
Available at: 2 level
Price: 1500
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 180 sec.
An agile automated machine gun turret. Will fire at targets even if Helldivers will be caught in the crossfire.

A/G-16 Gatling Sentry
Available at: 5 level
Price: 4000
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 180 sec.
An automated turret with an extremely high rate of fire. Caution: does not check if friendly units are in line of fire.

A/M-12 Mortar Sentry
Available at: 8 level
Price: 7000
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 180 sec.
A turret firing powerful shells in a high arc. Effective at long ranges, and able to strike at targets behind cover.

AX/AR-23 «Guard Dog»
Available at: 10 level
Price: 7500
Call-in time: 5 sec.
Uses: Unlimited
Cooldown: 480 sec.
An autonomous drone equipped with a Liberator assault rifle, providing 360° cover. Returns to backpack to rearm.

A/AC-8 Autocannon Sentry
Available at: 13 level
Price: 6000
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 180 sec.
An automated cannon turret firing anti-tank ammunition over long ranges. Sacrifices agility for range and power.

A/MLS-4X Rocket Sentry
Available at: 15 level
Price: 7500
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 180 sec.
A powerfully automated turret, effective against armored targets. The turret will primarily aim at larger enemies.

A/M-23 EMS Mortar Sentry
Available at: 20 level
Price: 8000
Call-in time: 0 sec.
Uses: Unlimited
Cooldown: 180 sec.
A turret firing static field generators that slow the advance of enemies.

EXO-45 Patriot Exosuit
Available at: 25 level
Price: 20000
Call-in time: 0 sec.
Uses: 2
Cooldown: 600 sec.
A heavily-armored walking exosuit equipped with a rocket launcher and heavy machine gun.

EXO-49 Emancipator Exosuit
Available at: 25 level
Price: 20000
Call-in time: 0 sec.
Uses: 2
Cooldown: 600 sec.
A heavily armored walking exosuit equipped with dual autocannons.
WARBONDS

TX-41 Sterilizer
Price: 85
Call-in time: 8 sec.
Uses: Unlimited
Cooldown: 480 sec.
Atomizes caustic chemicals into a fine mist that liquifies sensitive electronics and tissues. Blinds and slows most enemies.

AX/TX-13 «Guard Dog» Dog Breath
Price: 110
Call-in time: 10 sec.
Uses: Unlimited
Cooldown: 480 sec.
A drone that defends its user by firing caustic gas at nearby enemies, blinding them and slowing them temporarily. Returns to backpack to refill.

SH-51 Directional Shield
Price: 75
Call-in time: 10 sec.
Uses: Unlimited
Cooldown: 300 sec.
A one-handed device that deploys a wide energy barrier in front of the user. The barrier is semipermeable and blocks high-speed projectiles from the outside only, leaving the user free to shoot through it.

A/FLAM-40 Flame Sentry
Price: 85
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 150 sec.
An automated flamethrower turret. Warning: fuel canister prone to explosion when ruptured.

E/AT-12 Anti-tank Emplacement
Price: 110
Call-in time: 3 sec.
Uses: Unlimited
Cooldown: 180 sec.
A powerful manned gun emplacement, capable of taking out armoured targets at long ranges.
GENERAL

Reinforce
Reinforcements of 1 new and ready for heavy combat Helldiver.

SOS Beacon
A beacon that cuts through the heavens with its bright light and is a call for help to all nearby Helldivers.

Resupply
A capsule with ammo, grenades and stymies for a full team of 4 Helldivers.

Super Earth Flag
A symbol that represents prosperity, freedom, and managed democracy.

Upload Data
Start downloading the data so badly needed by Super Earth.

SSSD Delivery
Delivering a strategic program disk that allows you to perform a variety of tasks.

Hellbomb
The most powerful weapon for destroying structures and opponents of democracy.

SEAF Artillery
Artillery whose powerful shells can provide significant fire support on the battlefield.

Seismic Probe
A probe for scanning the depths of planets and meteors. Helps to find the necessary resources for further extraction.

Dark Fluid Vessel
A container of dark liquid that is needed to destroy the Terminid super colony on Meridia.