STRATAGEMS

Every Helldiver knows that on ruthless battlefields, survival depends not only on firepower, but also on strategy, cunning, and the judicious use of stratagems.These very useful galactic warfare 'things' assert our dominance over the alien threat and uphold the values of freedom and guided democracy.When faced with superior enemy forces, stratagems become a tool that can change the course of the battle. Whether it's launching pinpoint strikes, deploying powerful turrets, or obtaining supplies, every stratagem serves the most important purpose of securing freedom and prosperity in the galaxy.

PATRIOTIC ADMINISTRATION CENTER

MG-43 Machine Gun

Available at: 0 level

Price: 0

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A machine gun designed for stationary use. Trades higher power for increased recoil and reduced accuracy.

APW-1 Anti-materiel Rifle

Available at: 2 level

Price: 5000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope.

M-105 Stalwart

Available at: 2 level

Price: 3500

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A compact, low caliber machine gun. Trades power for ease of use, with faster reloading than heavier machine guns.

EAT-17 Expendable Anti-tank

Available at: 3 level

Price: 3000

Call-in time: 2 sec.

Uses: Unlimited

Cooldown: 70 sec.

A single-use weapon specialized for damaging vehicle armor. Discarded after every use.

GR-8 Recoilless Rifle

Available at: 5 level

Price: 6000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading.

FLAM-40 Flamethrower

Available at: 10 level

Price: 6000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates.

AC-8 Autocannon

Available at: 10 level

Price: 7000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A fully-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading.

MG-206 Heavy Machine Gun

Available at: 16 level

Price: 6000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A very powerful but difficult-to-wield machine gun with intense recoil.

RL-77 Airburst Rocket Launcher

Available at: 15 level

Price: 8000

Call-in time: 7 sec.

Uses: Unlimited

Cooldown: 480 sec.

Fires a rocket that detonates within proximity of a target, and deploys a cluster of explosive bomblets.

MLS-4X Commando

Available at: 15 level

Price: 8000

Call-in time: 2 sec.

Uses: Unlimited

Cooldown: 120 sec.

An expendable missile launcher equipped with four laser-guided missiles.

RS-422 Railgun

Available at: 20 level

Price: 10000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

An experimental weapon which prioritizes armor penetration. Must be charged between shots - choose targets carefully.

FAF-14 Spear

Available at: 20 level

Price: 9000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies.

StA-X3 W.A.S.P. Launcher

Available at: 20 level

Price: 12000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A versatile missile launcher loaded with seven lock-on homing missiles. These can either be fired from the launcher directly or as an airburst. Includes support backpack required for reloading. Produced by Stål Arms.

ORBITAL CANNONS

Orbital Gatling Barrage

Available at: 2 level

Price: 1500

Call-in time: 1 sec.

Uses: Unlimited

Cooldown: 80 sec.

A barrage of high explosive rounds, fired from the Destroyer's high speed rotary autocannons.

Orbital Airburst Strike

Available at: 5 level

Price: 4000

Call-in time: 1 sec.

Uses: Unlimited

Cooldown: 120 sec.

A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor.

Orbital 120mm HE Barrage

Available at: 5 level

Price: 4000

Call-in time: 4 sec.

Uses: Unlimited

Cooldown: 240 sec.

A precision artillery salvo over a small area, perfect for taking out concentrated enemy units.

Orbital 380mm HE Barrage

Available at: 8 level

Price: 7500

Call-in time: 5 sec.

Uses: Unlimited

Cooldown: 240 sec.

A prolonged barrage, wreaking extended destruction over a large area. Communication with teammates is advised.

Orbital Walking Barrage

Available at: 10 level

Price: 7500

Call-in time: 2 sec.

Uses: Unlimited

Cooldown: 240 sec.

A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance.

Orbital Laser

Available at: 15 level

Price: 10000

Call-in time: 1 sec.

Uses: 3

Cooldown: 300 sec.

The Destroyer's laser cannon will sweep over the designated area, vaporizing all targets within the effective radius.

Orbital Napalm Barrage

Available at: 18 level

Price: 10000

Call-in time: 7 sec.

Uses: Unlimited

Cooldown: 240 sec.

Launches a prolonged barrage of napalm shells over a wide area, setting a swath of land ablaze in mere moments.

Orbital Railcannon Strike

Available at: 20 level

Price: 10000

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 210 sec.

A high-velocity railcannon round fired at the largest target in close proximity to the beacon. Targeting is automatic.

HANGAR

Eagle Strafing Run

Available at: 2 level

Price: 1500

Call-in time: 0 sec.

Uses: 3

Cooldown: 8 sec.

A strafing run of the battlefield to clear small targets, delivered almost instantly.

Eagle Airstrike

Available at: 2 level

Price: 4000

Call-in time: 0 sec.

Uses: 2

Cooldown: 8 sec.

A barrage of bombs creating a non-targeted carpet of explosions.

Eagle Cluster Bomb

Available at: 3 level

Price: 4000

Call-in time: 0 sec.

Uses: 4

Cooldown: 8 sec.

A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets.

Eagle Napalm Airstrike

Available at: 5 level

Price: 5000

Call-in time: 0 sec.

Uses: 2

Cooldown: 8 sec.

A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks.

LIFT-850 Jump Pack

Available at: 8 level

Price: 6000

Call-in time: 5 sec.

Uses: Unlimited

Cooldown: 480 sec.

Enables the user to jump higher than 'gravity' and 'safety; would normally allow. Must be charged before use.

Eagle Smoke Strike

Available at: 8 level

Price: 4000

Call-in time: 0 sec.

Uses: 2

Cooldown: 8 sec.

A barrage of smoke grenades, creating a thick smoke screen to block enemies' line of sight.

Eagle 110mm Rocket Pods

Available at: 10 level

Price: 7500

Call-in time: 0 sec.

Uses: 2

Cooldown: 8 sec.

A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon.

Eagle 500kg Bomb

Available at: 15 level

Price: 10000

Call-in time: 0 sec.

Uses: 1

Cooldown: 8 sec.

A large bomb obliterating almost any target close to impact. Make sure to clear the area. Big Booms!

M-102 Fast Recon Vehicle

Available at: 25 level

Price: 25000

Call-in time: 10 sec.

Uses: Unlimited

Cooldown: 480 sec.

A lightly-armored reconnaissance vehicle mounted with a heavy machinegun.

BRIDGE

Orbital Precision Strike

Available at: 0 level

Price: 0

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 100 sec.

A single precise shot from the Destroyer's 'ATLAS' cannon.

Orbital Gas Strike

Available at: 3 level

Price: 4000

Call-in time: 1 sec.

Uses: Unlimited

Cooldown: 75 sec.

A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms.

Orbital EMS Strike

Available at: 4 level

Price: 6000

Call-in time: 1 sec.

Uses: Unlimited

Cooldown: 75 sec.

A 'compliance weapon' to modify enemy behavior. The projectile stuns all targets within the strike radius.

Orbital Smoke Strike

Available at: 8 level

Price: 4000

Call-in time: 1 sec.

Uses: Unlimited

Cooldown: 100 sec.

Creates a large, thick smoke screen to block targets' line of sight.

E/MG-101 HMG Emplacement

Available at: 10 level

Price: 10000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 180 sec.

A manned fortification offering superior firepower against lightly armored targets. Slow to turn, so place it wisely.

FX-12 Shield Generator Relay

Available at: 10 level

Price: 9000

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 90 sec.

A stationary energy shield which provides cover against projectiles. Has a limited lifetime once deployed.

A/ARC-3 Tesla Tower

Available at: 15 level

Price: 8000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 150 sec.

A turret which fires electrical charges at targets in close range. To avoid friendly fire, remain prone.

ENGINEERING BAY

MD-6 Anti-personnel Minefield

Available at: 2 level

Price: 1500

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 180 sec.

Deploys a defensive anti-personnel minefield, to halt the enemy advance.

B-1 Supply Pack

Available at: 3 level

Price: 4000

Call-in time: 5 sec.

Uses: Unlimited

Cooldown: 480 sec.

Supply boxes containing ammunition, with a backpack that allows the user to distribute boxes to fellow Helldivers.

GL-21 Grenade Launcher

Available at: 4 level

Price: 6000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A grenade launcher effective against armored infantry. Not intended for use against vehicle armour or fortified buildings.

LAS-98 Laser Cannon

Available at: 5 level

Price: 4000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

A laser weapon firing a continuous beam. Doesn't require ammunition, but will need heat sink replaced if it overheats.

MD-14 Incendiary Mines

Available at: 8 level

Price: 4000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 180 sec.

Deploys a defensive incendiary minefield, which will set both terrain and targets alight when triggered.

AX/LAS-5 «Guard Dog» Rover

Available at: 10 level

Price: 7500

Call-in time: 5 sec.

Uses: Unlimited

Cooldown: 480 sec.

An autonomous drone equipped with a laser rifle, providing 360° cover. Returns to backpack to cool down.

SH-20 Ballistic Shield Backpack

Available at: 12 level

Price: 6000

Call-in time: 5 sec.

Uses: Unlimited

Cooldown: 300 sec.

A backpack which can be wielded as a one-handed ballistic shield, protecting against small arms fire.

ARC-3 Arc Thrower

Available at: 15 level

Price: 7000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

Projects an arc of lightning at close range. Charges up to project bolts, and may discharge through multiple targets.

MD-17 Anti-tank Mines

Available at: 15 level

Price: 7000

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 180 sec.

Scatters powerful anti-tank mines that deal heavy, armor-penetrating damage. Minefield is less densely packed relative to smaller mines.

LAS-99 Quasar Cannon

Available at: 18 level

Price: 7500

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 480 sec.

Charges up to fire a powerful, explosive energy burst. Has a long cooldown period after firing.

SH-32 Shield Generator Pack

Available at: 20 level

Price: 10000

Call-in time: 5 sec.

Uses: Unlimited

Cooldown: 480 sec.

Encloses the wearer in a spherical shield which blocks high-speed projectiles. Has a limited lifetime once deployed.

ROBOTICS WORKSHOP

A/MG-43 Machine Gun Sentry

Available at: 2 level

Price: 1500

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 180 sec.

An agile automated machine gun turret. Will fire at targets even if Helldivers will be caught in the crossfire.

A/G-16 Gatling Sentry

Available at: 5 level

Price: 4000

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 180 sec.

An automated turret with an extremely high rate of fire. Caution: does not check if friendly units are in line of fire.

A/M-12 Mortar Sentry

Available at: 8 level

Price: 7000

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 180 sec.

A turret firing powerful shells in a high arc. Effective at long ranges, and able to strike at targets behind cover.

AX/AR-23 «Guard Dog»

Available at: 10 level

Price: 7500

Call-in time: 5 sec.

Uses: Unlimited

Cooldown: 480 sec.

An autonomous drone equipped with a Liberator assault rifle, providing 360° cover. Returns to backpack to rearm.

A/AC-8 Autocannon Sentry

Available at: 13 level

Price: 6000

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 180 sec.

An automated cannon turret firing anti-tank ammunition over long ranges. Sacrifices agility for range and power.

A/MLS-4X Rocket Sentry

Available at: 15 level

Price: 7500

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 180 sec.

A powerfully automated turret, effective against armored targets. The turret will primarily aim at larger enemies.

A/M-23 EMS Mortar Sentry

Available at: 20 level

Price: 8000

Call-in time: 0 sec.

Uses: Unlimited

Cooldown: 180 sec.

A turret firing static field generators that slow the advance of enemies.

EXO-45 Patriot Exosuit

Available at: 25 level

Price: 20000

Call-in time: 0 sec.

Uses: 2

Cooldown: 600 sec.

A heavily-armored walking exosuit equipped with a rocket launcher and heavy machine gun.

EXO-49 Emancipator Exosuit

Available at: 25 level

Price: 20000

Call-in time: 0 sec.

Uses: 2

Cooldown: 600 sec.

A heavily armored walking exosuit equipped with dual autocannons.

WARBONDS

TX-41 Sterilizer

Price: 85

Call-in time: 8 sec.

Uses: Unlimited

Cooldown: 480 sec.

Atomizes caustic chemicals into a fine mist that liquifies sensitive electronics and tissues. Blinds and slows most enemies.

AX/TX-13 «Guard Dog» Dog Breath

Price: 110

Call-in time: 10 sec.

Uses: Unlimited

Cooldown: 480 sec.

A drone that defends its user by firing caustic gas at nearby enemies, blinding them and slowing them temporarily. Returns to backpack to refill.

SH-51 Directional Shield

Price: 75

Call-in time: 10 sec.

Uses: Unlimited

Cooldown: 300 sec.

A one-handed device that deploys a wide energy barrier in front of the user. The barrier is semipermeable and blocks high-speed projectiles from the outside only, leaving the user free to shoot through it.

A/FLAM-40 Flame Sentry

Price: 85

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 150 sec.

An automated flamethrower turret. Warning: fuel canister prone to explosion when ruptured.

E/AT-12 Anti-tank Emplacement

Price: 110

Call-in time: 3 sec.

Uses: Unlimited

Cooldown: 180 sec.

A powerful manned gun emplacement, capable of taking out armoured targets at long ranges.

GENERAL

Reinforce

Reinforcements of 1 new and ready for heavy combat Helldiver.

SOS Beacon

A beacon that cuts through the heavens with its bright light and is a call for help to all nearby Helldivers.

Resupply

A capsule with ammo, grenades and stymies for a full team of 4 Helldivers.

Super Earth Flag

A symbol that represents prosperity, freedom, and managed democracy.

Upload Data

Start downloading the data so badly needed by Super Earth.

SSSD Delivery

Delivering a strategic program disk that allows you to perform a variety of tasks.

Hellbomb

The most powerful weapon for destroying structures and opponents of democracy.

SEAF Artillery

Artillery whose powerful shells can provide significant fire support on the battlefield.

Seismic Probe

A probe for scanning the depths of planets and meteors. Helps to find the necessary resources for further extraction.

Dark Fluid Vessel

A container of dark liquid that is needed to destroy the Terminid super colony on Meridia.